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Observance Feed {Cargo Crab Battle}

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"I am confident that you can handle this; I can see its battle stats. It matches your level!"- Sergey Asimov



This is a piece that I worked on for a contest that was run by Radical Fish Games for CrossCode, a game they're developing. I first came across the game when ZeldaUniverse brought it up (since it was compared to the Zelda series in some aspects while managing to remain very original in its own ways) and somehow it just really caught my interest!

Right now they're running an IndieGoGo campaign to help fund the game; originally it was going to end on the 27th, but the developers managed to extend their campaign. They've got one of their latest demos out and for a game that's so early in development, it's really packed with stuff to the point that it's difficult to see that it's even incomplete. I've spend hours playing it and I can definitely say that it's really, really fun.


Besides this being my first time actually participating in an art contest, this is also my first completely digital piece of my own without anything originally being traditionally worked out so I'm actually incredibly proud of it. There were tons and tons of different things that I tried out and learned as I worked on this so it was a fantastic experience.

!!!SPOILERS!!!
The scene takes place just moments before the first boss in the game, a beast called the Cargo Crab (according to the development team earlier on anyways) that was summoned by that mysterious person in the background. It is in the story mode of the current demo for the game at any rate.

However, I wanted to depict the scene from the point of view of another character present in the game: Sergey. In essence, he's a programmer that's meant to act as the main character's guide throughout the game and so far he's appeared through some sort of feed. Because of this, I chose to make the entire scene itself a feed on some sort of device that he works on (I called it the CWVCP or CrossWorlds Virtual Communication Pad as how Sergey might refer to it).

The pad itself is designed and based around the Wii U gamepad as Radical Fish is hoping to eventually get CrossCode onto the Wii U and I thought it'd be a perfect way to show Sergey's own (fan-made) devices.

There were a lot of different individual pieces I used to make the final work (Sergey's reflection, the CrossWorlds logo I made up, the scene itself...) so perhaps sometime I'll upload those separately.


CrossCode, Sergey, the CrossCode logo font © Radical Fish Games
Observance Feed {Cargo Crab Battle} and CWVCP © NasiDe
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© 2015 - 2024 Naside
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