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About Traditional Art / Hobbyist Member NasiDeOther/United States Groups :iconnsmrpg: NSMRPG
NSM RPG- A Zelda RPG~!
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Brache's Armor {Concept} by Naside
Brache's Armor {Concept}
These are the final concepts for Brache's armor. Sorry they took so long to come out, but I occasionally had some stuff I really had to deal with and I took a good break to work on that work for the CrossCode contest.

In ToH RPG, Brache is a Lokomo that precedes the time of Spirit Tracks, having fought in the initial war against Demon King Malladus alongside the Spirits of Good and commanded Phantom warriors themself. Following the war, they became one of the Lokomo sages and took on the title of Dark Lokomo- one which I believe Byrne may have fit under before he betrayed the Lokomo for the Demons in Spirit Tracks -and held the duty of guarding the portal to the Dark Realm and banishing Demons as they appeared.

This is the reason for the sigil upon their cape and the many references to the crest of the Spirits of Good on their armor. Additionally, most of the colors were pulled from and based on the color palette of Byrne, an antagonist from The Legend of Zelda: Spirit Tracks. There were some additional palette pulls from different Phantoms as well due to Brache's close relation to both the Phantoms and Byrne (as Brache is intended to act as Byrne's mentor at a later time).

I did initially intend to add shading and highlights to all angles but I decided that one side was enough to get an idea and that it made more sense for the rest to remain flat since it's all conceptual.
Observance Feed {Cargo Crab Battle} by Naside
Observance Feed {Cargo Crab Battle}
"I am confident that you can handle this; I can see its battle stats. It matches your level!"- Sergey Asimov

This is a piece that I worked on for a contest that was run by Radical Fish Games for CrossCode, a game they're developing. I first came across the game when ZeldaUniverse brought it up (since it was compared to the Zelda series in some aspects while managing to remain very original in its own ways) and somehow it just really caught my interest!

Right now they're running an IndieGoGo campaign to help fund the game; originally it was going to end on the 27th, but the developers managed to extend their campaign. They've got one of their latest demos out and for a game that's so early in development, it's really packed with stuff to the point that it's difficult to see that it's even incomplete. I've spend hours playing it and I can definitely say that it's really, really fun.

Besides this being my first time actually participating in an art contest, this is also my first completely digital piece of my own without anything originally being traditionally worked out so I'm actually incredibly proud of it. There were tons and tons of different things that I tried out and learned as I worked on this so it was a fantastic experience.

The scene takes place just moments before the first boss in the game, a beast called the Cargo Crab (according to the development team earlier on anyways) that was summoned by that mysterious person in the background. It is in the story mode of the current demo for the game at any rate.

However, I wanted to depict the scene from the point of view of another character present in the game: Sergey. In essence, he's a programmer that's meant to act as the main character's guide throughout the game and so far he's appeared through some sort of feed. Because of this, I chose to make the entire scene itself a feed on some sort of device that he works on (I called it the CWVCP or CrossWorlds Virtual Communication Pad as how Sergey might refer to it).

The pad itself is designed and based around the Wii U gamepad as Radical Fish is hoping to eventually get CrossCode onto the Wii U and I thought it'd be a perfect way to show Sergey's own (fan-made) devices.

There were a lot of different individual pieces I used to make the final work (Sergey's reflection, the CrossWorlds logo I made up, the scene itself...) so perhaps sometime I'll upload those separately.

CrossCode, Sergey, the CrossCode logo font © Radical Fish Games
Observance Feed {Cargo Crab Battle} and CWVCP © NasiDe
Brache Concepting -Full Armor- WIP by Naside
Brache Concepting -Full Armor- WIP
As promised, here's the other version of the armor without the extra lines so it should be a bit clearer and prettier.

Next, I'm gonna go ahead and get to inking it. I'm not sure if I'll show that step or not, but following that, I'll certainly show off a final colored version. Hoping to even get an even more final version with all of Brache in it. We'll see though.


Artist | Hobbyist | Traditional Art
United States
Will update. BLAGH.
I have the motivation to do something art-related and I have that feeling that inwardly I know what it is, but outwardly I just cannot figure out what it is. The things I'm thinking it might be, I keep convincing myself it can't be because I feel like that's only temporary due to bias and I haven't bothered to think up my own idea out of laziness.

What is it that I really absolutely know I want to do and have the motivation to do? Time to ponder.
  • Mood: Distracted
  • Listening to: Arcade Fire- "Wake Up"
  • Reading: Skin Deep
  • Playing: Pokemon: Black Version
  • Eating: Caesar and Ranch Salad
  • Drinking: Water

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Add a Comment:
Anim3Go7hicLover Featured By Owner Mar 23, 2015  Hobbyist Digital Artist
Thanks for the FAV!
andylamarca Featured By Owner Dec 18, 2014  Student Digital Artist
Thanks for the fave! <3
erwil Featured By Owner Nov 25, 2014
Cheers for the fave!
Naside Featured By Owner Nov 28, 2014  Hobbyist Traditional Artist
Hey, no worries! Glad to see you back around. You have really great art and it's wonderful seeing it again.
erwil Featured By Owner Nov 30, 2014
:huggle: :orange:
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